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The Sinking Theater

Overview

Defeat waves of yokai by drawing symbols with your brush, but don't run out of ink.

General info

Genre: casual arcade

Engine: unity

Development time: 6 months

Team size: 18 people

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Game
Design

Role

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What I did in the game
I participated, with my 6 design partners, in creating a game based on a single mechanic.

Since it was my first approach and I didn't feel confident, I participated in creating the documentation and participated in the meetings.

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First Work
This is the first video game I ever made.

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Team-Work
I participated in every meeting.

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Documents
I created the document for the project.

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Daemons, Love & Carnage

Overview

Become a Demon, fight for the hand of the beautiful succubus by controlling your enemies and defeating the fearsome Boss.

General info

Genre: action platformer

Engine: unity

Development time: 6 months

Team size: 19 people

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Narrative &
Level Design

Role

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What I did in the game

In this project, I worked as a narrative designer with just one other person, and with him, I created a story around a game mechanic we decided on during the design meetings.

Once the task was completed, I helped with the level design by filling in for another designer.

I dealt with enemy spawns, their location, and the number of enemies coming out of them.

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Narrative
I participated in the creation of the story.

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Level Des.
I created and balanced every spawn. 

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Narrative &
Game Design

Role

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What I did in the game

During the narrative, I also had to work on the characters in the game.

To create Thief and Knight I had to work closely with the concept department.

Finally, I also worked on their move sets: light attack, heavy attack, and finisher.

I also worked on the boss at the end of the level, but I didn't deal with the level design in the boss fight.

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Characters
I created 3 characters in the game.

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Art Director
I guided the concept art department.

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Combat Des.
I created the move sets in the game.

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Lost But With You

Overview

A dog tries to follow his owner despite his death, helping him to bring them together and solving puzzles inside a dark cave with the support of a friendly spirit.

General info

Genre: puzzle platform

Engine: unity

Development time: 6 months

Team size: 15 people

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Lead &
Level Design

Role

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What I did in the game

In this project, I alternated with a companion on project management: the first month worked as Lead, and in the last few months on level design.

For the first time, I had to manage a team of 15 people, assigning meeting creation tasks and dealing with problems and presentations.

Toward the end of the project, I worked on level creation and play-tests management.

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Level Des.
I worked on the puzzles and the level design.

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Lead Des.
I managed the work of 15 people.

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Plat-Tests
I directed some

of the play-

tests.

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