Game
Design
Role

What I did in the game
I participated, with my 6 design partners, in creating a game based on a single mechanic.
Since it was my first approach and I didn't feel confident, I participated in creating the documentation and participated in the meetings.
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First Work
This is the first video game I ever made.
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Team-Work
I participated in every meeting.
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Documents
I created the document for the project.
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Narrative &
Level Design
Role

What I did in the game
In this project, I worked as a narrative designer with just one other person, and with him, I created a story around a game mechanic we decided on during the design meetings.
Once the task was completed, I helped with the level design by filling in for another designer.
I dealt with enemy spawns, their location, and the number of enemies coming out of them.
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Narrative
I participated in the creation of the story.
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Level Des.
I created and balanced every spawn.
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Narrative &
Game Design
Role

What I did in the game
During the narrative, I also had to work on the characters in the game.
To create Thief and Knight I had to work closely with the concept department.
Finally, I also worked on their move sets: light attack, heavy attack, and finisher.
I also worked on the boss at the end of the level, but I didn't deal with the level design in the boss fight.
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Characters
I created 3 characters in the game.
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Art Director
I guided the concept art department.
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Combat Des.
I created the move sets in the game.
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Lead &
Level Design
Role

What I did in the game
In this project, I alternated with a companion on project management: the first month worked as Lead, and in the last few months on level design.
For the first time, I had to manage a team of 15 people, assigning meeting creation tasks and dealing with problems and presentations.
Toward the end of the project, I worked on level creation and play-tests management.
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Level Des.
I worked on the puzzles and the level design.
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Lead Des.
I managed the work of 15 people.
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Plat-Tests
I directed some
of the play-
tests.
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